Wesnoth logo
Wesnoth Units database

Merman Javelineer

(image)

Those mermen who master the art of the javelin can become nearly as effective as an archer - though the heft of their weapons impedes their range, the impact of one is considerably greater. In the water, the mobility of the mermen more than makes up for this when facing foes who cannot swim.

Special Notes: This unit has a special ranged attack, so you can hit your enemy even if the distance between it and your unit is 2 hexagons

Advances from: Merman Spearman
Advances to:
Cost: 48
HP: 55
Movement: 6
XP: 150
Level: 3
Alignment: lawful
IDMerman Javelineer Long
Abilities:
(image)spear
pierce
8 - 2
melee
(image)spear
pierce
10 - 4
ranged
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold20%
arcane0%
TerrainMovement CostDefense
Aldeias:140%
Cancelar320%
Continental230%
Costeiro140%
Costeiro270%
Deep Water150%
Flat230%
Forest530%
Frozen230%
Hills530%
Impassable9920%
Mountains9920%
Mushroom Grove320%
Shallow Water160%
Swamp160%
Unwalkable9920%